Last month, a team of Google scientists unveiled a deep-learning algorithm called DQN—a general purpose, self-educating computer program that is killing it at Atari.
(Are you thinking what I’m thinking? Thought so.)
DQN is running on a high-end desktop computer with two notable advances:
Taken together, those two advances allow DQN to absorb information and respond accordingly.
Volodymyr Mnih heads the Google team that has given birth to DQN, and while they shy from labelling it “artificial intelligence,” Mnih has said that this algorithm could be the first step to real AI.
If you’ve ever clicked in a Google search bar, and have seen your query suggested before you could finish typing, it should come as no surprise that Google is very deeply invested in artificial intelligence research.
First came the DeepMind acquisition at the start of 2014, and the almost immediate development of an ethics board to govern its use and preemptively save the human race. Last September Google welcomed a quantum computing team from UCSB, and a month later they “acqui-hired” two teams of AI researchers from Oxford. To date, there are 406 publications on Google’s research site that are labelled Artificial Intelligence and Machine Learning.
They are definitely making advancements. It’s amazing that a general-purpose algorithm, with no prior knowledge of—or programming for—the Space Invader rules of play, can learn to master the game. Apparently, it’s also very good at Breakout, Boxing, and Star Gunner, along with 49 other Atari 2600 games:
(Suddenly feeling the need to brush up your skills? You can play a few Atari games online at IGN. You’re welcome.)
While more complicated games are still beyond DQN’s scope, the fact remains that Google’s algorithms are actively learning.
In certain games, DQN even came up with surprisingly far-sighted strategies that allowed it to achieve the maximum attainable score. For example, in Breakout, it learned to first dig a tunnel at one end of the brick wall so the ball could bounce around the back and knock out bricks from behind. – Dharshan Kumaran and Demis Hassabis, Google Research Blog
Next, developers want to advance the program so it can learn to master 3D games, which Demis Hassabis believes could happen within the next five years.
The technology is not being primarily developed for search engines.
In the future I think what we’re most psyched about is using this type of AI to help do science and help with things like climate science, disease, all these areas which have huge complexity in terms of the data that the human scientists are having to deal with. – Demis Hassabis
But it would also be naive to think that Google will not use every algorithm advancement at its fingertips to improve a user’s search experience.
“This system [DQG] that we’ve developed is just a demonstration of the power of the general algorithms.” – Koray Kavukcuoglu
Just a demonstration? The possibilities are just starting to unfold.
It’s too soon to tell how this may (or may not) impact SEO. I can see it now: “Google Announces Next Update: The Self-Aware Algorithm.”